Red Tricycle fuels the parenting universe with daily inspiration for family fun. Koopa Troopa - Super Mario Wiki, the Mario encyclopedia. It has been requested that this article should be rewritten and expanded to include more information. That's why it fits me so well. I mean, how cool do I look?”—Koopa Troopa, Paper Mario. Koopa Troopas (usually Koopas, Japanese . Since Super Mario 6. Koopas have appeared who do not work for Bowser (or any other villain), some of whom even act as allies to Mario during his adventures. Koopa Troopas are turtle- like creatures with removable shells that come in many different colors, with red and green Koopa Troopas being the most common. Koopa Troopas are popular for the many uses of their shells in the Mario series. When creating Super Mario Bros., a few changes were made to the enemies, including the ability to jump on them in order to damage them. It could also be viewed as a corruption of the word . Their Japanese name, . 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Koopa Troopas are not a type of aquatic turtle, as they have no real affinity for water and lack webbing, and the rounder, less streamlined shape of their shells resembles those of tortoises more closely. Additionally, the Koopa Troopas' ability to remove their shells is not true to any type of turtle (including the tortoise), although popular culture often overlooks this fact. Shellcreepers come in three different colors to indicate their speed: green is the slowest, purple is slightly faster, and red is the fastest. The Shellcreepers were replaced by Spinies in most remakes of Mario Bros., likely so players know not to jump on them, except for the version of Mario Bros. They serve as foot- soldiers in the army Bowser uses to invade the Mushroom Kingdom. If jumped on, a Koopa recedes into its Shell, and can then be jumped on and used as a projectile with which to attack other enemies. If Mario gets hit by the shell it will revert him to small form or if he is already in small form he will lose a life. Also, if left alone for too long, however, the Koopa rights itself. The game features two different types of Koopas: one is green (teal in underground levels except in the remake in Super Mario All- Stars) and it walks in one direction until it is defeated or falls, and the other is red and patrols a set area without walking off any edges. A second species of Koopa called Hammer Bros also debut in the game. A Koopa Troopa is one of seven Bowser Impostors that serve as the bosses of the castles in the first seven worlds. The Bowser Impostor of World 2's castle is a Koopa Troopa and like the other ones, its true identity will be revealed if it's defeated by fireballs. However, they walk faster than before, making them harder enemies for Mario or Luigi to handle. They can now be found underwater, where they cannot be stomped. Yume K. However, their shellsdo appear as items throughout the game, which can be used to hurl at enemies, like in the original Super Mario Bros. Unlike Super Mario Bros., they do not hurt the player; this is changed in Super Mario Advance. They are once again common foot soldiers in Bowser's army, although their reach is much wider in this game, as Koopas appear in nearly every Land Mario and Luigi visit. Koopa that had gone into its shell (a feature that will be present in later games), and to then throw it at enemies. In all of these games, Koopas walk on all fours except one Koopa in the game's ending sequence who appears to be praying at Statue Mario. Super Mario All- Stars), Koopa Troopas also appeared in the Battle Game Mode. Unlike the Shellcreepers, the Mario Bros. Therefore, Spinies fulfill the Shellcreepers' old role. It marks the first time Koopas are seen walking on two legs in- game, and wearing shoes (which later became the standard look for them). In this game, when a Koopa is jumped on, it is actually knocked out of its shell, becoming a Beach Koopa. Shortly after getting knocked out, it will become stunned and vulnerable for a short period of time. To reclaim its shell, a Koopa has to walk back to it before Mario grabs it. In this game, Koopa Troopas traveled with Bowser to Dinosaur Land in an attempt to take it over, though this plan is thwarted by the Mario brothers. Also, if Yoshi eats certain color shells, then he will gain abilites. Green shells do nothing, red shells allow Yoshi to spit fire, yellow shells allow Yoshi to make dust clouds, and blue shells allow Yoshi to fly for a short period of time. Blue- shelled Koopas act like red- shelled Koopas, but move faster. Additionally, when a blue- shelled Koopa loses its shell, instead of jumping into a new one, it'll kick any shell in its path. It also doesn't get stunned when it loses its shell, as it slides out on its feet as opposed to its belly like other Koopas. Yellow- shelled Koopas are unique and tend to chase after Mario, but act like faster green- shelled Koopas in movement. When yellow- shelled Koopas lose their shell, a coin pops out. Also, when a shell- less yellow- shelled Koopa finds a new shell, it will turn into a Kamikaze Koopa and chase Mario. It will be invincible to most of Mario's moves, however, Yoshi can eat this shell and gain all three shell abilities for a limited time, and a spin jump will also destroy this shell. Magikoopas can create yellow- shelled Koopas out of Rotating Blocks. They appear as members of Bowser's army which have invaded the portraits of Princess Peach's Castle. Unlike almost all of their other appearances, the Koopas in this game do not act aggressively towards Mario; in fact, they attempt to escape whenever they see him coming. If jumped on or punched, the Koopas will be knocked out of their shells, which Mario can then ride on in a manner similar to surfing. One hit after they are transformed into Beach Koopas, and any hit will destroy them. Only green- shelled Koopas appear in this game. If Beach Koopas are destroyed, a Blue Coin will pop out. These Koopas are harmless and can not hurt Mario, but they can push him back if touched. Additionally, a smaller Koopa appears in the tiny area of Tiny- Huge Island, but if Mario steps on it, the Koopa does not become a Beach Koopa, but will be automatically defeated (this is because he is smaller than the average Koopa). This marks the first time an individual Koopa is given a name and differentiates from the species, as well as the first appearance of a Koopa who seems neutral to the battle between Mario and the Koopa Troop. When Mario speaks to Koopa the Quick, he gives a high- pitched whooping that goes on to be the iconic voice of all Koopa Troopas, especially in the Mario Kart series. Their shells can also be found in some blocks and can be ridden. There is also a fully functional unused red Koopa Troopa that can be found in the game's codes. When they see the player, the red Koopa Troopas will run into them and knock them around, unlike the green ones. Their shell cannot be ridden, but can be kicked to hit other enemies. Yoshi can spew fire after eating a red Koopa Troopa. Their role is exactly the same as in the other sidescrolling Mario platformers; a ground pound, however, can send them into their shells and cause them to begin sliding. In New Super Mario Bros. If Mario attacks it, he can take the Blue Shell and become Shell Mario. The Koopas dance to the vocal riffs in the music's background. Surprisingly, they are shown walking on all fours and do not wear shoes, unlike in most of the previous games. This makes it the first 3. D platforming game to show them walking on all fours and also the eighth game since Super Mario Bros. They always have angry expressions. As in most games, there is a red and green type. The normal green type appears rather commonly, but there is only one red Koopa Troopa in the game, which appears near Sea Slide Galaxy's lighthouse. Also, unlike in Super Mario 6. Koopa Troopas can actually hurt Mario in this game. As usual, jumping on a Koopa will cause it to retreat into its shell. Attacking with a spin will also cause the Koopa to retreat into its shell. Mario can also spin near a shell to make it fly into his hands so it can be used. Red Shells home in on enemies. Wii, acting like they did in the first New Super Mario Bros. Koopas once again dance to the electronic vocal riffs in the background music by pausing and facing the screen, though they now do a bit of cha- cha. In this game, they appear in both green and red colored shell variations. The green Koopas will walk in a straight line until they reach a wall, but red Koopas turn around when they reach a drop in the ground. Koopa Troopas can be defeated by Spin Jumps and Ground Pounds, and therefore are much simpler to defeat than in earlier games. They only appear in the Cosmic Cove Galaxy, while Big Koopa Troopas appear in the Supermassive Galaxy. Red Koopa Troopas do not appear in the game. Unlike the Super Mario Galaxy games, the Koopa Troopas have their current appearance back, walking on two legs in- game, and wearing shoes, though only green Koopa Troopas appear, which is consistent with Super Mario Galaxy 2. They also seem to be a bit larger in this game, which, like the Goombas, make them easier to jump on. In the game, they appear to have more lighter blue eyes, while they have more of a dark navy blue pigment in their eyes. Of course, they act like they were in Mario's previous platformer games, where Mario stomps them and they can retreat into their shells so Mario can kick them to attack enemies. However, in this game, no matter how Mario attacks them, Koopa Troopas only retreat inside their shells when hit, though hitting them with another shell does destroy them. However, this only works if the Koopa that is hit hasn't retreated into it's shell; hitting another shell results in that shell moving, and two shells in motion hitting each other simply rebound. Mario is unable to pick up their shells in this game. While retreated into their shells, Tanooki Mario can whip them with his tail or Fire Mario can shoot them with fireballs simultaneously five times to make the shell break open and reveal a 1- Up Mushroom.
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